Changelog

[1.0.0] – 2026-02-05

Initial public release of Summon Style: Hardline.

Added

  • Core Hardline style system
  • SSHStyleManager runtime controller
  • SSHSystemAsset and SSHStyleAsset presets
  • Full URP renderer integration
  • Outline rendering system
  • Procedural skybox and starfield
  • Stylized environment lighting and shadow system
  • Hardline shader suite (geometry, water, wind, etc.)
  • Setup Wizard for automatic URP configuration
  • Demo scene with dynamic day/night cycle
  • Sample materials, meshes, and style presets
  • Full documentation set

[1.1.0] – 2026-02-23

Prepping for asset pack products, cleaning up sample assets, and improving the demo scene.

Added

  • Added LOD Levels for all static meshes in the sample assets
  • 2 Glass shaders (Speculat and Streaked) added to the core shader suite
  • Added new vehicle meshes, materials, and demo content
  • Added new style presets to the sample assets
  • Added a preset swapper component to the demo scene
  • Added UI for the style preset swapper in the demo scene
  • UI Icon reworks for all Demo UI
  • Improved grass trim in the scene
  • Added vehicle to the environment and adjusted the demo scene layout to accommodate it